A Prelude.
Hello everyone! This blog post is a little different as it is more of an essay about game design, but more specifically, about how to control players through design. I also talk about how I did so during the design process (which involved heaps of playtesting and iteration) and how I slowly but surely gained control of the player experience through the design of the gameplay. I have also made a video to accompany this blog post, though I still recommend reading the post as it has more detail and different details.
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AuthorHello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development Archives
June 2022
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