NIALL CRABTREE - GAME DESIGNER
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Food Time Battle in Space - January 2021

1/25/2021

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A Prelude.

Hello everyone! This blog post is a little different as it is more of an essay about game design, but more specifically, about how to control players through design. I also talk about how I did so during the design process (which involved heaps of playtesting and iteration) and how I slowly but surely gained control of the player experience through the design of the gameplay. I have also made a video to accompany this blog post, though I still recommend reading the post as it has more detail and different details. 

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    Author

    Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development 
    ​endeavors and successes, as well as essays on game design.

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  • Home
  • FATAL KNOCKOUT
  • Projects
  • Blog
    • Lethal Deal
    • Langskip
    • Food Time Battle in Space
    • Blockers: The Stacking Game
  • Talks & Interviews
  • Contact Me
  • —————————
  • Video Essays
  • Podcast
  • Mailing List Sign Up