Designing Card Drop Distribution with Machinations - Lethal Deal Development Log 5
One feature that I want to implement is a card economy and rarity system into the card drop system and pack system that we have in the game. I feel like this is important because it allows us to lean more onto the TCG flavour of Lethal Deal.
Check out below how the system is prototyped to work in a "pack" format. Press play to see it in action.
6 Ways to Make People Want to Read your Game Design Document - Lethal Deal Development Log 4
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development
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