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How Cards Went from a 2.6 to an 8.2 in Lethal Deal - Lethal Deal Development Log 6

3/14/2022

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Context: We have just finished our second sprint when developing a vertical slice for Lethal Deal. We are 8 weeks into our 12 week development cycle for this vertical slice. We have just conducted our second round of over-the-shoulder user testing. 
The Problem with Cards: In Lethal Deal, the implementation and engagement of card play was always going to be tricky. As a designer, that was kind of the point, I wanted a tough challenge to overcome. The difficulty of said challenge was confirmed when the quantitative results returned from the first round of user testing just over a week into development, 2.6 out of 10. The qualitative data confirmed that there was almost no want to engage in the mechanism, and the mechanic definitely felt tacked on to the player. 
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    Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development 
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    • Langskip
    • Food Time Battle in Space
    • Blockers: The Stacking Game
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  • Contact Me
  • —————————
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  • Podcast
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