NIALL CRABTREE - GAME DESIGNER
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My First Time Playing a Solo Game | Red Rising Solo

6/14/2021

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This blog post will be much less about analysing game design or board game business than usual. Like my last "first-time" post about Scythe, this most fits the description of a time capsule more than anything. Still, with today's topic being my first time playing a solo game/mode, I think it could be interesting from a design perspective, and has also gotten me thinking about the pros and cons of solo modes in board games and how it can positively and negatively affect the market. Regardless, let's talk about the Red Rising solo mode. The only reason I cracked open the solo mode for Red Rising is the juxtaposed reason as to why I hadn't done it with any other game before, which because my partner Meg didn't want to play Red Rising with me. ​Meg is very much a theme first gamer, but even after playing Red Rising, she decided
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    Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development 
    ​endeavors and successes, as well as essays on game design.

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  • Home
  • FATAL KNOCKOUT
  • Projects
  • Blog
    • Lethal Deal
    • Langskip
    • Food Time Battle in Space
    • Blockers: The Stacking Game
  • Talks & Interviews
  • Contact Me
  • —————————
  • Video Essays
  • Podcast
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