In game design class today, the tutor brought up itch.io to discuss puzzle games. On the site there was a game that essentially used roll and write mechanics in the form of creating your own forest with sudoku like rule sets (except without the harsh punishment of having to start over if you get something wrong).
The reason why I mention this is because I have always been interested in making a free game for people to download, especially around the holiday time. However, due to my like of expertise when it comes to art, I thought this would be economically not viable due to the need for artwork. This along with my lack of experience with creating print and play games really put this dream on the back burner for the last two years. However, since running two Kickstarters which had a print and play pledge, and also discovering how amazing roll and write games can be, and just how unique you can make them, I have decided that I am going to challenge myself to create a small, fun roll and write game for people to enjoy over the holidays. These series of blog posts are going to document this brief journey.
A couple of months ago in one of my recent iterations for one of my upcoming games, I tested out how players would respond to increasing the amount of points you get for essentially every single action in the game.
Context: In the game, you get points for completing route cards by going to planets, and that’s it.
What I changed: I made it so that you get points for going to any destination, you get points if you rolled a specific dice face, and you also get points if you do your character specific goal. (This could be as simple as moving to a specific destination a number of times in a round, or gaining a certain resource).
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development
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