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Langskip Board Game Development Blog #3 (January-March 2021) Designing a Bluffing Game

8/5/2021

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Here we are; we have arrived at my most anticipated post in this series of development diaries. First and foremost, I am a game designer, so my favourite topic in game development is, of course, design! 

Now I love reading and listening to other designers, learning from them, and I enjoy engaging with another designer's philosophy. However, I completely understand and respect that most people not in this space wouldn't be too interested. Instead, I wanted to format this post to be more relatable to a broader audience. So instead, let's talk about my design goals from the beginning of the game's development and how I accomplished those goals. 

Design Goals
  • To create a simple pick up and play gateway game centred around bluffing. 
  • Create a viewable game. 
  • To encourage player's to partake in bluffing in unique ways compared to direct competitors.
  • To develop enough unique sub-mechanisms to promote strategies that are different with every game and aren't necessary strategies that I purposefully designed. ​

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Langskip Board Game Development Log #2 (Late 2020 - Early 2021) Finding the Theme

7/26/2021

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Welcome back to the second installment in this short mini-series of blog posts. If you are reading this back in the future, I’m sure somewhere on the site (either the sidebar of the blog or a subpage) I will have have collated all of these development diaries about Langskip into one. 

Anyway, this post is now about the transition of theme, from Cat Game to Viking Game (aka Langskip). I partially covered this in the last blog post but in much less detail as it was to mainly highlight the change in mechanisms, deck size and handsize. This post is all about theme!
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Langskip Development Diary #1 (2020) - "Cat Game"

7/16/2021

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Langskip, wasn't always Langskip. In fact, it was a struggle mentally to start recounting the events of the past year for this development diary so early because of how different the game was back then to how it is now. On the other hand, as I imagine the position of you, the reader, I've also considered that it could be interesting just to see the progression from the beginning, right up until the end. So let's start with the beginning. 
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    Author

    Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development 
    ​endeavors and successes, as well as essays on game design.

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  • Home
  • FATAL KNOCKOUT
  • Projects
  • Blog
    • Lethal Deal
    • Langskip
    • Food Time Battle in Space
    • Blockers: The Stacking Game
  • Talks & Interviews
  • Contact Me
  • —————————
  • Video Essays
  • Podcast
  • Mailing List Sign Up