Here we are; we have arrived at my most anticipated post in this series of development diaries. First and foremost, I am a game designer, so my favourite topic in game development is, of course, design!
Now I love reading and listening to other designers, learning from them, and I enjoy engaging with another designer's philosophy. However, I completely understand and respect that most people not in this space wouldn't be too interested. Instead, I wanted to format this post to be more relatable to a broader audience. So instead, let's talk about my design goals from the beginning of the game's development and how I accomplished those goals.
Welcome back to the second installment in this short mini-series of blog posts. If you are reading this back in the future, I’m sure somewhere on the site (either the sidebar of the blog or a subpage) I will have have collated all of these development diaries about Langskip into one.
Anyway, this post is now about the transition of theme, from Cat Game to Viking Game (aka Langskip). I partially covered this in the last blog post but in much less detail as it was to mainly highlight the change in mechanisms, deck size and handsize. This post is all about theme!
Langskip, wasn't always Langskip. In fact, it was a struggle mentally to start recounting the events of the past year for this development diary so early because of how different the game was back then to how it is now. On the other hand, as I imagine the position of you, the reader, I've also considered that it could be interesting just to see the progression from the beginning, right up until the end. So let's start with the beginning.
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development
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