Context: We have just finished our second sprint when developing a vertical slice for Lethal Deal. We are 8 weeks into our 12 week development cycle for this vertical slice. We have just conducted our second round of over-the-shoulder user testing.
Did we Solve the Problem?: Yes, quantitative data showed that the rating for card play went from a 2.6 to an 8.2 out of 10. Qualitative data backed up this improvement in results too. How did we Solve the Problem?:
Now we added countless other systems to the game which complement the card play, to list them all would make this post too long. However, the four points above are the standout causes for such a jump in positive feedback relating to the cards (from 2.6 to 8.2/10). I can say now that Lethal Deal isn't just an FPS game with deck building added onto it, but it really is a FPS, deckbuilding game.
Credits: Niall - Designer Aspen - Programmer Wes William - Programmer Salvatore Tarantino - Programmer Daniel Scott-Wilson - Generalist/Blueprints/Environment Artist Migle Ignotaite - Character Artist Liam - VFX/UI Eti - Artist |
AuthorHello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development Archives
June 2022
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