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June 2020 - Food Time Battle in Space

6/2/2020

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Introduction to FTBS

Food Time Battle in Space is a fast-paced, restaurant, resource management game. You are a enterprising restaurateur trying to take advantage of a sudden and rapid colonization of the moon, the people have settled, but there is no where good to eat! Battle your rivals in space to be the first to achieve a five star status!

FTBS is a project I have been working on since late January of 2020. As part of my visual design module on my game design course at the University of Huddersfield, we were given the task of creating our own brief to follow, and we would be marked on it as such. If you haven't checked out the portfolio page in this website, check it here. 

The aim of the product was to create a fresh yet nostalgic feel for an older, North American target market, as well as all people that love vintage in the 1950s. I also took on the strategy similar to Fallout, of mixing a more futuristic setting with a vintage time. I achieved this by basing the entirety of the art style on greetings cards and vintage space posters. 
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I would highly recommend flicking through the sketchbook for FTBS here. You will be able to see my thought process every step of the way and I use a bunch of show don't tell so there isn't much to read. 

What Grade did I get?

To bring it back to what I said earlier, this project was originally for a university assignment, though I plan to take it further and eventually to a Kickstarter like I did with my previous project from university, Blockers: The Stacking Game. So, as it was for a university assignment, it would probably be best to talk about how I did. 

Well in short, I got a 1st, which in the UK is the highest grade you can achieve at university level. This project specifically achieved a 94/100, which I am incredibly proud of. 
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Conclusion

Anyway, next month I will have some progression images of cards and the art in general, as well as hopefully some development on the design of the mechanics as that is currently the weakest point (due to the module being marked specifically on the visuals). Please add this blog to your RSS feed and comment telling me what you think of the sketchbook, and any criticism is welcome. 
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    Author

    Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development 
    ​endeavors and successes, as well as essays on game design.

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  • Home
  • FATAL KNOCKOUT
  • Projects
  • Blog
    • Lethal Deal
    • Langskip
    • Food Time Battle in Space
    • Blockers: The Stacking Game
  • Talks & Interviews
  • Contact Me
  • —————————
  • Video Essays
  • Podcast
  • Mailing List Sign Up