Langskip Board Game Development Log #2 (Late 2020 - Early 2021) Finding the Theme
Welcome back to the second installment in this short mini-series of blog posts. If you are reading this back in the future, I’m sure somewhere on the site (either the sidebar of the blog or a subpage) I will have have collated all of these development diaries about Langskip into one.
Anyway, this post is now about the transition of theme, from Cat Game to Viking Game (aka Langskip). I partially covered this in the last blog post but in much less detail as it was to mainly highlight the change in mechanisms, deck size and handsize. This post is all about theme!
So back in December 2020, I was still on my placement year at university. However, unlike most placement years where you are essentially an intern at a company in a similar field to your degree, I instead chose to partake in a Enterprise Placement Year, or EPY. As you guessed, EPY works differently to a traditional placement year. In EPY, you are your own boss, there are few deliverables, and it is mainly down to you to do what you want and to try and make the most of it. You have a crack team of amazing tutors and advisors that you can speak to on a daily basis, and it is just generally one of the best way to get started running a business. During EPY, my goal was to create two games and publish them before my final academic year at University which starts this September. I had a head start with Food Time Battle in Space, as art was already commissioned and the design was mostly done before September rolled around. However, with Langskip, when I started in September of 2020, it was still Cat Game. In fact, it was still Cat Game right up until the end of the year.
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development
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