Hello all and welcome back to another blog post about Lethal Deal, if you aren’t caught up on the development of Lethal Deal, please refer back to the previous blog post here.
Lists of actions we will take as a consequence of the feedback:
As we have around four weeks in between game jams for this project, having these points to work on in between the large chunks of production really keeps up the momentum of development and continues to improve the quality of the game. Next blog post will be showing off all these changes as well as other features and art we have added into the game. I am currently busy at work creating the transition levels between arenas, so hopefully soon we will have a game you can play from start to finish! Credits: Niall - Designer Aspen - Programmer Wes William - Programmer Salvatore Tarantino - Programmer Daniel Scott-Wilson - Generalist/Blueprints/Environment Artist Migle Ignotaite - Character Artist Liam - VFX/UI Eti - Artist |
AuthorHello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development Archives
June 2022
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