Hello all and welcome back to another blog post about Lethal Deal, if you aren’t caught up on the development of Lethal Deal, please refer back to the previous blog post here.
Lists of actions we will take as a consequence of the feedback:
As we have around four weeks in between game jams for this project, having these points to work on in between the large chunks of production really keeps up the momentum of development and continues to improve the quality of the game.
Next blog post will be showing off all these changes as well as other features and art we have added into the game. I am currently busy at work creating the transition levels between arenas, so hopefully soon we will have a game you can play from start to finish!
Niall - Designer
Aspen - Programmer
Wes William - Programmer
Salvatore Tarantino - Programmer
Daniel Scott-Wilson - Generalist/Blueprints/Environment Artist
Migle Ignotaite - Character Artist
Liam - VFX/UI
Eti - Artist
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development
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