Learning the UI
The Basic Logic of TTS
If you have just followed the step-by-step process of importing a deck of cards, you now have all the logic required to use TTS, including importing almost any component into a scene. Each variation on components have slightly different settings, but with some experimentation, everything in TTS boils down to importing art assets, changing some values… and that’s it!
Save your Game
Just so you don’t lose all your work (though TTS has a very nice autosave function) click games > save & load > save game > enter a name and press save.
A lot of people try to save by typing in the text bar labelled “search” and pressing save, do not do this. This function is to search for saved games, not save.
Anyway, hopefully you found this all helpful! If you are interested in the game I used for some of the screenshots called Fatal Knockout, consider signing up to the pre-launch page here, it goes live on Kickstarter next year! It’s a fighting game inspired tabletop game, with fast-paced strategic mechanics that make you feel like you are playing in an arcade!
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development
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