Lethal Deal
Lethal Deal was my final year team project game on the game design course at the University of Huddersfield.
Lethal Deal is simply Doom meets Slay the Spire. Practically, it is a multi-award winning first person arena shooter and a deckbuilding game in one. You move fluidly around tightly designed levels, draw cards from your deck to improve your gun, and fight off the corrupted robotic citizens of this futuristic world. //Development Time: January 10th 2022 - April 15th 2022// Credits: Game Designer - Niall Crabtree Gameplay Programmer - Aspen Thompson Enemy Programmer - Wes Etherington Character/2D Art - Migle Ignotaite Technical/Environment Art & Lighting - Daniel Scott-Wilson VFX/UI - Liam Bradbury |
- Awards - |
Board Games
Langskip
Langskip is a 2-4 player bluffing game. You are a Viking who has been mistakenly sent to the realm of Helheim, usually reserved for those who died dishonourably. It becomes a race to Asgard before your fellow Vikings to convince Odin that you should be allowed entry into the glorious golden hall of Valhalla!
Credits: Game Designer - Niall Crabtree Artist - Caitlan Gledhill //This game was published in 2021 by Crab Studios// |
Food Time Battle in Space
Blockers: The Stacking Game
Game Jams
Box Co: Next Day Delivery
Box Co: Next Day Delivery is an itch.io game jam project created in 2 days as part of a two person team. As an employee at Box Co., the aim of the game is to survive a horde of helper robots that have turned violent by strategically placing turrets around the Box Co. warehouse!
Play Solo or Multiplayer! Credits: Game Designer/Artist - Niall Crabtree Programmer/Artist - Daniel Scott-Wilson |
Lonely Planets
Lonely Planets is an itch.io game jam project created in 5 days by myself. You play as a widower, and the aim of the game is to hop between planets and seasons to collect the four digits to the mysterious keypad that has landed next to your house.
Credits: Game Designer/Artist/VFX/Programming - Niall Crabtree |
Vampire Dinner Party
Vampire Dinner Party is a product of a 4 1/2 day game jam as apart of team project in my second year of University. It is a couch co-op social deduction game where you and another player hide among NPCs trying to be discovered whilst attempting to find your opponent yourself.
This game jam took place in January 2020. I was the sole designer and a 3D asset creator for this project. |