NIALL CRABTREE - GAME DESIGNER
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Prototyping in UE4

As a designer, I realize that it was essential to be able to prototype gameplay systems and design concepts. This skill is important for many reasons, pitching, funding, team communication, and of course, indie development. My Unreal Engine skills are growing every day as I learn more and more. My current project is a casual city builder called CyberTower. 
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  • Home
  • FATAL KNOCKOUT
  • Projects
  • Blog
    • Lethal Deal
    • Langskip
    • Food Time Battle in Space
    • Blockers: The Stacking Game
  • Talks & Interviews
  • Contact Me
  • —————————
  • Video Essays
  • Podcast
  • Mailing List Sign Up