Concept Development 1 Guest Lecture at The University of Huddersfield
Whilst in my final year of University, I was invited to speak as a guest lecturer for a Concept Development 1 class, a first year module covering the basics of game design. The aim of the lecture was to talk to students about the need for feedback, iterative development, and communication. The lecture was titled "How to Fail... With Style", which is a very apt description for game development in my opinion. You'll fail, but as long as you learn, you will eventually succeed.
Interview with Tabletop Express
I talked with Chris from Tabletop Express about the development of Food Time Battle in Space, specifically about my fixation on short and simple rulebooks. This included discussing intuitive design and player learning, iterative user testing and more. This interview took place during the campaign for Food Time Battle in Space.
Interview and Playthrough with the Game Talk Network
I talk with the guys from the Game Talk Network whilst we play through a game of Langskip. They ask questions about development and design whilst we play, and then do a short QnA after the fact as well as giving their thoughts and feedback on the game.