Vampire Dinner Party was a 4 1/2 day game jam submission. I, and a team of 7 others built the game from scratch in the Unity Engine. My role in the team was Lead Designer, and 3D Modeler.
As Lead Designer, I acted on the two team meetings prior to the beginning of the game jam to create a design document for both the artists and the programmers to follow. This included components from asset lists, to causal-mechanistic schemas.
All models, in the "Dinner Party" map were created by me in 3DS Max over the first 3 days. Over the course of the jam, I was in engine adding the assets to the map.
You can find the design document below. It was created in one hour on the day of the game jam. Click here to view the PDF.
As Lead Designer, I acted on the two team meetings prior to the beginning of the game jam to create a design document for both the artists and the programmers to follow. This included components from asset lists, to causal-mechanistic schemas.
All models, in the "Dinner Party" map were created by me in 3DS Max over the first 3 days. Over the course of the jam, I was in engine adding the assets to the map.
You can find the design document below. It was created in one hour on the day of the game jam. Click here to view the PDF.