Hello everyone! This blog post is a little different as it is more of an essay about game design, but more specifically, about how to control players through design. I also talk about how I did so during the design process (which involved heaps of playtesting and iteration) and how I slowly but surely gained control of the player experience through the design of the gameplay. I have also made a video to accompany this blog post, though I still recommend reading the post as it has more detail and different details.
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development endeavors and successes, as well as essays on game design.
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