First and foremost, I apologize if you take this as "adding to the fire" or whatnot, but I wanted to make a blog post about my first actual viral Facebook thread, which had over 550 comments and 70 reactions in just a couple of days. The topic of this thread was about the adverse reaction towards Frosthaven Kickstarter Update #80, as well as the way that the community voiced that adverse reaction, namely in the way some chose to bomb the Frosthaven Board Game Geek page ratings as well as swarm a couple of threads on the same page. Still, once again, I ask for forgiveness if you see this as being purposefully controversial, as I know a few had voiced those concerns on Facebook. Still, I want to discuss this topic in more detail, using some insights from the Facebook post's comment section.
Also, as an additional note, please do not take what I write as my personal opinion on anything related to the update; I'm merely trying to observe and hopefully add value to the topic.
So, what's changed? Well, this relates strongly to my game design journey. If you haven't been following my blog, I will essentially capture a casual audience with a simple game; then, I plan to convert them to middle-to-heavy weight gamers throughout six games, therefore adding to the market rather than taking away.
As you can probably tell from what I just said, I had to wait for this sort of journey to play out in my group of gaming friends as well. When we first started playing weekly earlier this year, we started with games like Kingdomino, Coup and Ticket to Ride. Last Wednesday, we played Scythe for the first time, the biggest game we have touched to date. Here are my top tips to learning and playing Scythe based on my own first-time experience.
Tips for Learning Scythe
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development endeavors and successes, as well as essays on game design.
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