Welcome back to the second installment in this short mini-series of blog posts. If you are reading this back in the future, I’m sure somewhere on the site (either the sidebar of the blog or a subpage) I will have have collated all of these development diaries about Langskip into one.
Anyway, this post is now about the transition of theme, from Cat Game to Viking Game (aka Langskip). I partially covered this in the last blog post but in much less detail as it was to mainly highlight the change in mechanisms, deck size and handsize. This post is all about theme!
As UK Games Expo is just around the corner, and IRL playtesting and demos are coming back in full force, I thought now would be the perfect time to share my insight into making any game succeed at a convention.
To start this post off, I will briefly tell a tale of my first con, Play Expo Manchester 2019. I was the new kid on the block and surrounded by peers twice my seniority concerning age, about five times my senior regarding experience.
Langskip, wasn't always Langskip. In fact, it was a struggle mentally to start recounting the events of the past year for this development diary so early because of how different the game was back then to how it is now. On the other hand, as I imagine the position of you, the reader, I've also considered that it could be interesting just to see the progression from the beginning, right up until the end. So let's start with the beginning.
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development endeavors and successes, as well as essays on game design.
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