A busy, but also quiet month.
As there hasn't been a massive amount of actually development and changes to the game and game design of Food Time Battle in Space, enjoy this video I made about how I created the core mechanism for Food Time Battle in Space from start to finish!
What have I been up to then?
Well, other than preparing the Kickstarter page for FTB in Space, of which I will probably do a blog post about as I find it quite interesting myself when I read about other people's methods and experiences making Kickstarter pages, I have been focusing on marketing and selling my last published board game, Blockers: The Stacking Game, as well as building up the Crab Studios social media pages and attempting to gain some additional grant money for the company to invest into marketing for Food Time Battle in Space.
On top of that, I have been secretly working on some additional content for Food Time Battle in Space, and depending on how well the Kickstarter campaign goes, I will be able to divulge said content on this blog relatively shortly. I think it'll be really fun to talk about and discuss how to make additional content for a game which does not inherently take away from the core experience without it being there. On top of that, I believe that there is a really tricky balancing act between making a different enough experience to warrant additional content and components, but at the same time making the experience similar enough for it not to be a completely different game all together.
What to expect from the new year?
As far as I am concerned, I will continue to regularly update this blog, as I find it to be really satisfying to look back on my previous work and see how far I have come, and I also find it a really helpful way to store detailed notes about my work that people might find interesting to read.
As far as Crab Studios is concerned, my plan is to expand the potential cash flow earnings to the point where in the next couple of years I can live off the earning of the business and focus solely on making awesome board games for people who enjoy what I make!
Essentially, stay tuned for updates about FTB in Space, along with secret projects I am working on in the shadows. Exciting times...
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development endeavors and successes, as well as essays on game design.
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