The blog post is going to be slightly different compared to my other posts. It’s not a game development essay, or a game design showcase, or even a blog post about a particular game or event. This blog is purely about what to expect from me, and my board game publishing company, Crab Studios, in the next year or so.
Why am I making this blog post?
In short, this next year will be the first period that I will be attending university full time whilst maintaining an online presence representing Crab Studios and myself as a game designer. I am currently in my final year of university, so the workload will be quite massive and my attention will be split more than usual. The reason why this hasn’t affected me thus far, is because last year, which was the first year that I think I made a real go of it regarding Crab Studios, I was on an enterprise placement year, which is still university, but it is a year designed to allow you to fully dedicate yourself to running a business, which I did. Now however, the time I can spend on Crab Studios is cut to about a third of what I would usually spend on it, well that's if I wish to maintain any semblance of a work-life balance.
What will change for Crab Studios?
Game output. That is probably the big one. For the slate concerning 2022, there is only one game scheduled to be published, rather than two like I have done in 2021 so far. If university wasn’t on the cards, I most likely would have been able to publish three this year, and three next year as well. However, one positive thing that I can say about this is the next game is going to be bigger, better, and have so many amazing and unique components that I am glad that I have given myself a bigger timescale to accomplish it all in. If you have been following along with my development logs on YouTube so far, then you will know that I am taking this game even more seriously than the last two, and it’s going to be a long journey, but I am glad I can take you guys along with me.
What will change for the blog?
I would assume that most people that stumble upon this blog are either looking for my work or work relating to Crab Studios, or maybe a particular title of a blog caught your interest. Nevertheless, if there are some returning readers, then I would like to say a few things about blog post production.
Blog posts have always been temperamental, rarely on a schedule. This is because I have tried to write on a schedule before, and it works for a little bit, but I always end up having to do that one blog post where I don’t have enough to say and it just feels wrong. Therefore I think the best bet for me is just to write when I feel like I have something to say, but with University and working on the next game, I am most likely going to be only posting once a month, twice at most. I would love to make it twice, because then I can do one post about the next game, and one post about something I am interested in relating to game design, which I think would be a nice balance.
Yes! If you are unaware, the course I am studying at university is game design, primarily video game design. This means that I will also be working on some cool video game projects and once I have some stuff to show you I would love to post about them on this blog. After all, this site was initially created for my portfolio work, and has kind of evolved into this platform where I can talk about game design, so it makes sense that some of my university work will end up on here.
Thanks for reading, and I hope you come back for some more blog posts about my game development journey!
Hello, my name is Niall Crabtree, and this is my comprehensive blog showcasing all of my game development endeavors and successes, as well as essays on game design.
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